Unassigned SS-4860
1 vote

Cognitive Logic and Pattern Recognition in That's Not My Neighbor

Created by That's Not My Neighbor on 10/14/2025 4:51 AM Last Updated by That's Not My Neighbor on 10/14/2025 4:51 AM
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 Description

This is not a bug report, but rather a short discussion and suggestion inspired by an interesting game I recently explored:
That's Not My Neighbor — a psychological deduction game built around pattern recognition, observation, and logical decision-making.
 
In the game, players take the role of a gatekeeper who must distinguish genuine residents from impostors using visual cues and document verification. Behind its simple pixel-art interface lies a surprisingly deep exercise in applied logic and probability — evaluating incomplete information and making binary decisions under uncertainty.
 
I believe concepts like these could inspire educational logic modules or interactive math-based simulations within SMath Studio. Such integrations could help users practice structured reasoning, visual comparison, and logical inference — skills that are fundamental to both mathematics and software engineering.
 
Would it be feasible for future SMath extensions to include small “logic challenge” plugins or AI-inspired deduction tools?
It could make the learning environment even more engaging and cognitively stimulating.
 
Thank you for considering this idea!
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