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[DEV] CustomRegions - OnKeyPress - Messages
#1 Posted: 2/7/2014 8:36:06 AM
I was wondering if it was possible to have the OnKeyPress event handler in custom regions... f.e. would be useful to filter the inputs in the region placeholder (the onkeydown doesn't allow to detect all the characters, like the left parenthesis)
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#3 Posted: 4/19/2014 9:24:58 AM
Thank you Viacheslav, I'll add these requests in SS-72
Best wishses and Happy Easter,
Davide
P.S.: do you know something about these (incomplete?) interfaces: IRegionWithEditableText, IRegionWithInputData ?

Best wishses and Happy Easter,
Davide
P.S.: do you know something about these (incomplete?) interfaces: IRegionWithEditableText, IRegionWithInputData ?
If you like my plugins please consider to support the program buying a license; for personal contributions to me: paypal.me/dcprojects
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Вячеслав Мезенцев 4/19/2014 9:37:00 AM
#4 Posted: 4/19/2014 9:35:10 AM
WroteThank you Viacheslav, I'll add these requests in SS-72
![]()
Best wishses and Happy Easter,
Davide
P.S.: do you know something about these (incomplete?) interfaces: IRegionWithEditableText, IRegionWithInputData ?
Unfortunately, no. But I can tell how to simulate OnKeyPress().
public class KeyCodeToAscii {
[DllImport("User32.dll"
]
public static extern int ToAscii(int uVirtKey, int uScanCode, byte[] lpbKeyState, byte[] lpChar, int uFlags);
[DllImport("User32.dll"
]
public static extern int GetKeyboardState(byte[] pbKeyState);
public static char GetAsciiCharacter(int uVirtKey) {
var lpKeyState = new byte[256];
GetKeyboardState( lpKeyState );
var lpChar = new byte[2];
if ( ToAscii( uVirtKey, 0, lpKeyState, lpChar, 0 ) == 1) {
return Convert.ToChar( ( lpChar[0] ) );
} else {
return new char();
}
}
}
and
public override void OnKeyDown( KeyEventArgs e ) {
var keyChar = KeyCodeToAscii.GetAsciiCharacter( e.KeyValue );
OnKeyPress( new KeyPressEventArgs( keyChar ) );
}
public void OnKeyPress( KeyPressEventArgs e ) {
// ...
}
Russia ☭ forever, Viacheslav N. Mezentsev
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Davide Carpi 4/19/2014 9:37:00 AM
#5 Posted: 5/2/2014 8:33:18 PM
WroteUnfortunately, no. But I can tell how to simulate OnKeyPress().
Really good hint... starting from here, I've deeply searched and in the end I've found this: http://stackoverflow.com/questions/370754/convert-a-keycode-to-the-relevant-display-character
Here a small adaptation:
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Text;
namespace ComboBoxListRegion
{
/// <summary>
/// hook adapted from: http://stackoverflow.com/questions/370754/convert-a-keycode-to-the-relevant-display-character
/// </summary>
public class KeyboardHelper
{
[DllImport("user32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ToUnicodeEx(
uint wVirtKey,
uint wScanCode,
Keys[] lpKeyState,
StringBuilder pwszBuff,
int cchBuff,
uint wFlags,
IntPtr dwhkl);
[DllImport("user32.dll", ExactSpelling = true)]
internal static extern IntPtr GetKeyboardLayout(uint threadId);
[DllImport("user32.dll", ExactSpelling = true)]
internal static extern bool GetKeyboardState(Keys[] keyStates);
[DllImport("user32.dll", ExactSpelling = true)]
internal static extern uint GetWindowThreadProcessId(IntPtr hwindow, out uint processId);
public static string CodeToString(int scanCode)
{
uint procId;
uint thread = GetWindowThreadProcessId(Process.GetCurrentProcess().MainWindowHandle, out procId);
IntPtr hkl = GetKeyboardLayout(thread);
if (hkl == IntPtr.Zero)
{
MessageBox.Show("Sorry, that keyboard does not seem to be valid."
;
return string.Empty;
}
Keys[] keyStates = new Keys[256];
if (!GetKeyboardState(keyStates))
return string.Empty;
StringBuilder sb = new StringBuilder(10);
int rc = ToUnicodeEx((uint)scanCode, (uint)scanCode, keyStates, sb, sb.Capacity, 0, hkl);
return sb.ToString();
}
}
}
and
public override void OnKeyDown( KeyEventArgs e ) {
string keyChar = KeyboardHelper.CodeToString( e.KeyValue );
if (keyChar != String.Empty)
OnKeyPress( new KeyPressEventArgs( (char)keyChar[0] ) );
}
public void OnKeyPress( KeyPressEventArgs e ) {
// ...
}
This works also with Cyrillic and Greek

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Вячеслав Мезенцев 5/3/2014 5:16:00 AM
#6 Posted: 5/3/2014 5:14:08 AM
Andrey gave me to test the latest build. There OnKeyPress event is present. You can ask him for more events. Unfortunately, many of the events do not come to the component. For example, the arrow keys.
Russia ☭ forever, Viacheslav N. Mezentsev
1 users liked this post
Davide Carpi 5/3/2014 5:28:00 AM
#7 Posted: 5/3/2014 5:21:08 AM
WroteAndrey gave me to test the latest build. There OnKeyPress event is present. You can ask him for more events.
Many thanks

WroteUnfortunately, many of the events do not come to the component. For example, the arrow keys.
We have the OnKeyDown event, so we can handle the arrows from here (or I'm missing something?

public override void OnKeyDown(KeyEventArgs e)
{
if (!(this.ShowDescription && this.Description.Focused))
{
if (e.KeyCode == Keys.Return)
{
// ...
}
else if (e.KeyCode == Keys.Up)
{
// ...
}
else if (e.KeyCode == Keys.Down)
// ...
}
base.OnKeyDown(e);
}
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#8 Posted: 5/3/2014 5:31:00 AM
Events from these keys do not reach the handler within the plugin because they used to work with the regions. Andrey, I hope, will correct this.
Russia ☭ forever, Viacheslav N. Mezentsev
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Davide Carpi 5/3/2014 5:32:00 AM
#9 Posted: 5/3/2014 5:41:19 AM
WroteI hope, will correct this.
Thanks Viacheslav I've missed this point. I hope the same

If you like my plugins please consider to support the program buying a license; for personal contributions to me: paypal.me/dcprojects
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